Lost Belmoria

In the year 2035, there are many lost cyberworlds out there in the Net. Some are old game worlds that were transformed by rogue AIs before the Seattle Limits were put into effect and some are fully formed places that came out of illegal reality seed programs. The Tempest Institute estimates that there could be as many as 150 of these well hidden and isolated cyberworlds out there.

By far, the most sought after cyberworld is Belmoria, the reality created by Dr. David Lupinski. Based upon a fantasy roleplaying world that he and his friends created over a 30 year period, it is said to be both the largest and the most "real" cyberworld. The former would come from the fact that, in 2027, Lupinski purchased enough servers to house a world 1,500 times the size of the MMORPG QuestWorld, which itself, if real, would be the size of North America. The "reality" of Belmoria comes from the fact that the initial programing places no prohibition on the sense of smell and does not restrict any other senses. Because of this, anyone plugging into Belmoria would soon begin accepting it as truly real, meaning that once they were unplugged from it, they would go insane.

On February 11th, 2030, Dr. Lupinski and 45 other people were found dead of barbiturate overdose in his home in Omaha, Nebraska. They had all been hooked up to an illegal NetPort at the time of death. The NetPort was destroyed by a thermite bomb just after FBI agents burst into the home. The agents were unable to retrieve anything of importance, since the thermite bomb ignited others in the house and the whole place was turned to ash in a matter of minutes.

The hunt for the Belmoria server farm continues, but even if it is found, Belmoria will go on because several of Dr. Lupinksi's friends also bought servers between 2027 and 2029.



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